【情報】1.7 開發資訊 - 2013年7 ~ 8月

Jeb在V&A museum中的談話內容整理:
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  • Jeb正專注於添加更多隨機的結構
  • 目前為止Jeb加入的生物群系有:
    • 熱帶草原
    • 兩種新的北方針葉林
    • 平頂山(就像我們之前所見的峽谷)
    • 樺樹林
    • 紅木森林
    • 黑森林
      • 有非常茂密的樹木和樹葉,所以即使在白天,林冠下仍是黑暗及危險的
    • 更複雜的雪原
    • 極端的積雪生物群系
  • 每種生物群系都有其罕見的特殊版本,會用不同方式呈現
  • 有些生物群系在頂部的表面會有獨特的地層,非常罕見且有些很棒的秘密
  • 1.7將不會有新的維度。一旦現有的生物群系完成後,將會有新維度的需求
  • Jeb想加入更多的地牢,但沒時間使每個生物群系都有獨特的一個

Dinnerbone
2013-08-30 21:10:29 UTC Lily pads are a renewable resource in 1.7. Not through bonemeal or any farmable means though.
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透過釣魚, 荷葉在1.7將會成為可再生資源。

Dinnerbone
2013-08-30 10:25:09 UTC Hitting an item frames gives you the item, hitting an empty item frame gives you the item frame. Also, this: dinnerbone.com/media/uploads/…
當你打掉包含物品的物品展示框時, 打第一次會掉落裡面的物品, 打第二次才會掉落物品展示框。 自訂名稱的物品放在物品展示框中, 當你靠近直視它時,會在上方顯示它的名稱。

Dinnerbone
2013-08-30 10:24:46 UTC First up, you can clone books now. Same as maps, any amount of unwritten books + a written one. They stack too. dinnerbone.com/media/uploads/…
現在可以複製成書了。

Dinnerbone
2013-08-29 15:36:32 UTC I added some more sliders. dinnerbone.com/media/uploads/…
增加了音量調整介面的選項。

Dinnerbone
2013-08-29 12:19:27 UTC I went home because I feel crappy. Thought I would work on adding sounds through RPs but now I just need rest. I don't feel like myself. :(
以後可以用資源包「添加」聲音。

Dinnerbone
2013-08-29 10:48:59 UTC What other individual volume sliders should be here? dinnerbone.com/media/uploads/…
新的音量調整界面。 現在唱片機的音量是以前的兩倍大。via

_grum
2013-08-29 10:26:26 UTC I think I just did the biggest refactor in Minecraft history, 222 commits, 379 files changed, 25023 lines of diffs. Breaks all the things!
Grum覺得自己做了Minecraft史上最大的代碼重構。

jeb_
2013-08-29 09:49:04 UTC Biome map tweaks, now with more oceans: imgur.com/a/HiVco
現在有更大的海洋了, 也移除了海洋中的小島, 使海洋感覺起來更大。

Dinnerbone
2013-08-28 16:26 The maximum size of the resourcepack has also been increased to 50MB.
資源包最大容量增至50MB。

Dinnerbone
2013-08-28 16:26 In an attempt to help alleviate a common request: Yes, we have already re-implemented serverside resource packs for 1.7. Don't panic.
1.7將會有伺服器資源包。

jeb_
2013-08-28 13:50:27 UTC Blog post on the biome changes we've been working on: mojang.com/2013/08/minecr…
Jeb發表了一些有關世界生成器更新的內容: 前幾段略過。(被打) 我們想解決的三個主要問題是:
  • 太大的海洋
  • 太不均勻/隨機的生物群系位置
  • 沒有足夠的變化
而解決方案是:
  • 添加更多的島嶼和檢查是否有太大的海洋
  • 生物群系已分成四大類:
    終年積雪、寒冷、中等、乾燥/溫暖
    不同類型的生物群系通常不會生成在附近(少有例外)
  • 添加了一堆的生物群系
  • 大部分的生物群系有罕見的變化
  • 還添加了一堆新的地形特徵,像是新的花、樹
我們還沒完成,不過這裡有一些東西讓你知道改變了什麼的概念。 (請看右方圖片) 這些地圖的範圍是:16384×12288個方塊。

Dinnerbone
2013-08-28 10:20:49 UTC The new 1.7 "Select Resource Packs" screen: dinnerbone.com/media/uploads/…
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現在可以使用多重的資源包, 可以方便的組合聲音包和材質包。 排列在越上方的有越高的優先權, 將會覆蓋下方資源包內重複的物件。 且伺服器資源包永遠擁有最大的優先權, 預設資源包永遠擁有最小的優先權。 之後可能會有伺服器選擇界面。

ǝuoqɹǝuuıp
2013-08-27 18:03:38 UTC Woo, I'm on @MindCrackLP's latest podcast - and I revealed a little about 1.7 stuff that I'm working on! youtube.com/watch?v=CJ3OZf…
Dinnerbone談論了一些釣魚機制的改變。
  • 約可釣到10~15種不同的東西
    • 垃圾
    • 命名牌
    • 釣魚竿 (用過的/新的/附魔的)
      • 附魔可以增加釣魚的成功率
  • 改變了讓魚上鉤的時間
  • 大量的粒子特效
  • 不想添加鯊魚,想添加海怪

ɯɯnɹƃ
2013-08-22 08:47:32 UTC This improved handling of bidi & arabic is shaping up quite nicely! imgur.com/0siHEPF
改進了雙向文本和阿拉伯語的顯示。

Dinnerbone
2013-08-20 11:21:47 UTC Super exciting screenshot of the options screen in 1.7 so far. Did I mention exciting? Also super. And exciting. i.imgur.com/G1PTjHI.png
更新了「選項」的介面。

jeb_
2013-08-19 10:13:20 UTC Was testing level generator stuff, when @notch asked me to keep this as an option: i.imgur.com/DtYeEDO.jpg Really resource heavy, though!
似乎是新的可選世界類型, 推測其為「空島」。

jeb_
2013-08-16 I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding (with @242_girl)
將會新增許多的花類, 其中一種是粉紅色的牡丹/芍藥, 但在遊戲中只會被稱作"Paeonia"。 除此之外,還會加入幾種浴巾鬱金香via, 也有可能加入更多種類的蘑菇via。 目前花類只是裝飾品via,OAQ 而且可能只能用骨粉「種植」,QAQ 每種花只能在自己特定的生物群系種出來。via。TAT

ǝuoqɹǝuuıp
2013-08-16 10:02:06 UTC This isn't easy to capture in a single screenshot, but falling has particle animations now. dinnerbone.com/media/uploads/…
從高處跌落時將會有粒子特效。

jeb_
2013-08-16 07:48:13 UTC @ciab7251 It depends on how you count. In addition to completely new ones, the old ones have new variations too. So, double?
舊的生物群系將會有新的變化, 且生態系的總數量將會增加一倍。

jeb_
2013-08-15 14:46:27 UTC Here's a new way to tell north from south, and west from east, in future Minecraft: i.imgur.com/wDbx92N.png
新增了向日葵, 且可以根據向日葵判別方位。
向日葵幼株將面向著太陽, 但是成株將永遠朝東。 via, 2, 3

jeb_
2013-08-15 Hinting of things to come to Minecraft (PC)... #minecraft
將會新增一些花類, 似乎還有兩格高的高草。

Dinnerbone
2013-08-15 10:12:57 UTC Almost done making Statistics and Achievements per-world/server. They're getting some love this update.
每個世界/伺服器將會有獨立的成就及統計。

EvilSeph
2013-08-14 19:36:32 UTC To make up for that bad news, durability no longer decreases from unsuccessful attacks. mojang.atlassian.net/browse/MC-4732 #Minecraft
沒有成功造成傷害時, 不再消耗工具/武器的耐久度。

jeb_
2013-08-09 11:21:11 UTC Someone asked if there will be cliffs, so here's today's Minecraft screenshot: i.imgur.com/wHwdf0s.jpg
新增了懸崖。 以後會根據Y座標生成雪,不過會有一點隨機性via。 除此之外,生物群系也會影響降雪高度。 基本上公式為: 在y=60的地方,每往上30個方塊就降低0.05度, 且在0.15度的地方開始降雪。 所以丘陵(基本溫度為0.2)會在y=90附近降雪, 而沙漠(基本溫度為2.0)基本上不會降雪。via

Dinnerbone
2013-08-08 11:45:55 UTC Mapmakers are going to be very spoilt in 1.7. This is a result of hitting tab to complete the add objective command: dinnerbone.com/media/uploads/…
新增了非常非常多的記分板判據。

EvilSeph
2013-08-07 20:08:23 UTC Something small I worked on recently: i.imgur.com/EJWcknj.png #Minecraft
EvilSeph正在處理一個謎樣的東西。

jeb_
2013-08-07 13:17:24 UTC Another work in progress screenshot, i.imgur.com/eGjBkZQ.jpg
一個新的生物群系, 推測為紅木森林(一種針葉林)。 增加了不長草的灰壤(Podzol) 和同樣不長草的土塊(數據值為1的土塊), via, 2, 3 灰壤可能需要絲綢之觸才可取得。via 灰壤以後可能會更名為"pine straw"。via

Dinnerbone
2013-08-07 12:49:17 UTC More Scoreboard improvements. dinnerbone.com/media/uploads/…
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新增記分板的判據。 右上圖中的記分板可以偵測玩家殺死幾隻豬, 右下圖中的記分板則能偵測玩家被殭屍殺死幾次。

jeb_
2013-08-06 16:41:53 UTC Still working on biomes. This is what the biome overview looks like instagram.com/p/crbx7MpMHr/
這是新生物群系的概觀, 不同類型的生物群系不再彼此相鄰。

Dinnerbone
2013-08-06 09:19:26 UTC That was easier than I thought. dinnerbone.com/media/uploads/…
新增了記分板的判據, 圖中的記分板能偵測玩家挖了幾塊泥土。

Dinnerbone
2013-08-06 08:52:51 UTC Had a small eureka moment last night about the Scoreboard system. Pretty sure I can add 744 new Objective criteria and all I need to do is -
之後會新增許多的記分板判據。

Dinnerbone
2013-08-04 11:45:34 UTC I had some cool ideas for Minecraft fishing, but none of them involve catching fish. They probably should :(
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 reddit,  2,  5
改變了釣魚的機制。

jeb_
2013-08-02 14:02:53 UTC Yes, Minecraft will have disco mountains soon, i.imgur.com/Wi1Q8mO.jpg
增加了用硬化黏土堆成的峽谷生物群系。 將會增加「懸崖」。via

jeb_
2013-08-01 09:20:46 UTC The buggy torches in strongholds and mineshafts has been fixed
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修復了要塞和廢棄礦坑的火把Bug。

Dinnerbone
2013-07-31 14:20:45 UTC Too few minecraft update spoilers lately? Don't worry guys, I have control over the situation. dinnerbone.com/media/uploads/…
修改了「按鍵設定」的介面。

jeb_
2013-07-31 13:06 I've also been fiddling around a lot with the biomes, so expect chunk edges to new areas in the next snapshot
jeb_也更改了生物群系。

jeb_
2013-07-31 13:04:16 UTC Finally! Much fewer "black spots" in the terrain generator, such a relief =) i.imgur.com/dC6KCbm.jpg
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修復了照明的錯誤, 但在叢林中還是有一些問題。via

Dinnerbone
2013-07-30 14:18:30 UTC Rewrote one or more of the options screens today. It means absolutely nothing for the game right now, but needed to be done. #preparations
重寫了「選項」的介面。

Dinnerbone
2013-07-29 20:32:37 UTC This week I'm working on a very community oriented feature. I'm excited.
正在處理一個社區導向的功能。

Marc_IRL
2013-07-29 16:34:36 UTC @pgeuder I've gently poked Mr. Bone about extra biomes, but didn't want to poke too hard, haha.
Marc_IRL建議增加額外的生物群系。

Dinnerbone
2013-07-29 16:53:54 UTC @pgeuder @jeb_ You code it, we'll add it.
如果Patrick Geuder編寫了櫻花樹,他們將會把它添加進遊戲。

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