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2013-08-30 21:10:29 UTC
Lily pads are a renewable resource in 1.7. Not through bonemeal or any farmable means though.
透過釣魚,
荷葉在1.7將會成為可再生資源。
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2013-08-30 10:25:09 UTC
Hitting an item frames gives you the item, hitting an empty item frame gives you the item frame. Also, this: dinnerbone.com/media/uploads/…
當你打掉包含物品的物品展示框時,
打第一次會掉落裡面的物品,
打第二次才會掉落物品展示框。
自訂名稱的物品放在物品展示框中,
當你靠近直視它時,會在上方顯示它的名稱。
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2013-08-30 10:24:46 UTC
First up, you can clone books now. Same as maps, any amount of unwritten books + a written one. They stack too. dinnerbone.com/media/uploads/…
現在可以複製成書了。
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增加了音量調整介面的選項。
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2013-08-29 12:19:27 UTC
I went home because I feel crappy. Thought I would work on adding sounds through RPs but now I just need rest. I don't feel like myself. :(
以後可以用資源包「添加」聲音。
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2013-08-29 10:48:59 UTC
What other individual volume sliders should be here? dinnerbone.com/media/uploads/…
新的音量調整界面。
現在唱片機的音量是以前的兩倍大。via
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2013-08-29 10:26:26 UTC
I think I just did the biggest refactor in Minecraft history, 222 commits, 379 files changed, 25023 lines of diffs. Breaks all the things!
Grum覺得自己做了Minecraft史上最大的代碼重構。
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現在有更大的海洋了,
也移除了海洋中的小島,
使海洋感覺起來更大。
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資源包最大容量增至50MB。
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2013-08-28 16:26
In an attempt to help alleviate a common request: Yes, we have already re-implemented serverside resource packs for 1.7. Don't panic.
1.7將會有伺服器資源包。
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2013-08-28 13:50:27 UTC
Blog post on the biome changes we've been working on: mojang.com/2013/08/minecr…
Jeb發表了一些有關世界生成器更新的內容:
前幾段略過。(被打)
我們想解決的三個主要問題是:
- 太大的海洋
- 太不均勻/隨機的生物群系位置
- 沒有足夠的變化
- 添加更多的島嶼和檢查是否有太大的海洋
- 生物群系已分成四大類:
終年積雪、寒冷、中等、乾燥/溫暖
不同類型的生物群系通常不會生成在附近(少有例外) - 添加了一堆的生物群系
- 大部分的生物群系有罕見的變化
- 還添加了一堆新的地形特徵,像是新的花、樹
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現在可以使用多重的資源包,
可以方便的組合聲音包和材質包。
排列在越上方的有越高的優先權,
將會覆蓋下方資源包內重複的物件。
且伺服器資源包永遠擁有最大的優先權,
預設資源包永遠擁有最小的優先權。
之後可能會有伺服器選擇界面。
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2013-08-27 18:03:38 UTC
Woo, I'm on @MindCrackLP's latest podcast - and I revealed a little about 1.7 stuff that I'm working on! youtube.com/watch?v=CJ3OZf…
Dinnerbone談論了一些釣魚機制的改變。
- 約可釣到10~15種不同的東西
- 垃圾
- 命名牌
- 釣魚乾竿 (用過的/新的/附魔的)
- 附魔可以增加釣魚的成功率
- 改變了讓魚上鉤的時間
- 大量的粒子特效
- 不想添加鯊魚,想添加海怪
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2013-08-22 08:47:32 UTC
This improved handling of bidi & arabic is shaping up quite nicely! imgur.com/0siHEPF
改進了雙向文本和阿拉伯語的顯示。
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2013-08-20 11:21:47 UTC
Super exciting screenshot of the options screen in 1.7 so far. Did I mention exciting? Also super. And exciting. i.imgur.com/G1PTjHI.png
更新了「選項」的介面。
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2013-08-19 10:13:20 UTC
Was testing level generator stuff, when @notch asked me to keep this as an option: i.imgur.com/DtYeEDO.jpg Really resource heavy, though!
似乎是新的可選世界類型,
推測其為「空島」。
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2013-08-16
I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding (with @242_girl)
將會新增許多的花類,
其中一種是粉紅色的牡丹/芍藥,
但在遊戲中只會被稱作"Paeonia"。
除此之外,還會加入幾種浴巾鬱金香via,
也有可能加入更多種類的蘑菇via。
目前花類只是裝飾品via,OAQ
而且可能只能用骨粉「種植」,QAQ
每種花只能在自己特定的生物群系種出來。via。TAT
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2013-08-16 10:02:06 UTC
This isn't easy to capture in a single screenshot, but falling has particle animations now.
dinnerbone.com/media/uploads/…
從高處跌落時將會有粒子特效。
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2013-08-16 07:48:13 UTC
@ciab7251 It depends on how you count. In addition to completely new ones, the old ones have new variations too. So, double?
舊的生物群系將會有新的變化,
且生態系的總數量將會增加一倍。
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2013-08-15 14:46:27 UTC
Here's a new way to tell north from south, and west from east, in future Minecraft: i.imgur.com/wDbx92N.png
新增了向日葵,
且可以根據向日葵判別方位。
:
將會新增一些花類,
似乎還有兩格高的高草。
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2013-08-15 10:12:57 UTC
Almost done making Statistics and Achievements per-world/server. They're getting some love this update.
每個世界/伺服器將會有獨立的成就及統計。
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2013-08-14 19:36:32 UTC
To make up for that bad news, durability no longer decreases from unsuccessful attacks. mojang.atlassian.net/browse/MC-4732 #Minecraft
沒有成功造成傷害時,
不再消耗工具/武器的耐久度。
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2013-08-09 11:21:11 UTC
Someone asked if there will be cliffs, so here's today's Minecraft screenshot: i.imgur.com/wHwdf0s.jpg
新增了懸崖。
以後會根據Y座標生成雪,不過會有一點隨機性via。
除此之外,生物群系也會影響降雪高度。
基本上公式為:
在y=60的地方,每往上30個方塊就降低0.05度,
且在0.15度的地方開始降雪。
所以丘陵(基本溫度為0.2)會在y=90附近降雪,
而沙漠(基本溫度為2.0)基本上不會降雪。via
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2013-08-08 11:45:55 UTC
Mapmakers are going to be very spoilt in 1.7. This is a result of hitting tab to complete the add objective command:
dinnerbone.com/media/uploads/…
新增了非常非常多的記分板判據。
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EvilSeph正在處理一個謎樣的東西。
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一個新的生物群系,
推測為紅木森林(一種針葉林)。
增加了不長草的灰壤(Podzol)
和同樣不長草的土塊(數據值為1的土塊), via, 2, 3
灰壤可能需要絲綢之觸才可取得。via
灰壤以後可能會更名為"pine straw"。via
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新增記分板的判據。
右上圖中的記分板可以偵測玩家殺死幾隻豬,
右下圖中的記分板則能偵測玩家被殭屍殺死幾次。
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2013-08-06 16:41:53 UTC
Still working on biomes. This is what the biome overview looks like instagram.com/p/crbx7MpMHr/
這是新生物群系的概觀,
不同類型的生物群系不再彼此相鄰。
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新增了記分板的判據,
圖中的記分板能偵測玩家挖了幾塊泥土。
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2013-08-06 08:52:51 UTC
Had a small eureka moment last night about the Scoreboard system. Pretty sure I can add 744 new Objective criteria and all I need to do is -
之後會新增許多的記分板判據。
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2013-08-04 11:45:34 UTC
I had some cool ideas for Minecraft fishing, but none of them involve catching fish. They probably should :(
改變了釣魚的機制。
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增加了用硬化黏土堆成的峽谷生物群系。
將會增加「懸崖」。via
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2013-08-01 09:20:46 UTC
The buggy torches in strongholds and mineshafts has been fixed
修復了要塞和廢棄礦坑的火把Bug。
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2013-07-31 14:20:45 UTC
Too few minecraft update spoilers lately? Don't worry guys, I have control over the situation.
dinnerbone.com/media/uploads/…
修改了「按鍵設定」的介面。
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2013-07-31 13:06
I've also been fiddling around a lot with the biomes, so expect chunk edges to new areas in the next snapshot
jeb_也更改了生物群系。
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2013-07-31 13:04:16 UTC
Finally! Much fewer "black spots" in the terrain generator, such a relief =) i.imgur.com/dC6KCbm.jpg
修復了照明的錯誤,
但在叢林中還是有一些問題。via
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2013-07-30 14:18:30 UTC
Rewrote one or more of the options screens today. It means absolutely nothing for the game right now, but needed to be done. #preparations
重寫了「選項」的介面。
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2013-07-29 20:32:37 UTC
This week I'm working on a very community oriented feature. I'm excited.
正在處理一個社區導向的功能。
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2013-07-29 16:34:36 UTC
@pgeuder I've gently poked Mr. Bone about extra biomes, but didn't want to poke too hard, haha.
Marc_IRL建議增加額外的生物群系。
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如果Patrick Geuder編寫了櫻花樹,他們將會把它添加進遊戲。
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